Video games and the future of the church

Sep 17th, 2010 in Culture & Faith by Jim Denison

original story from: The New York Times

When you hear the phrase “Video Game,” what comes to mind?  Probably not the words, “educational opportunity.”  But for the people behind a New York school called Quest to Learn, that’s exactly what they see. The School is one of many across the nation seeking to discover whether or not classroom curriculums should include more interactive learning, typically through some sort of computer game or other technology. The thought is that perhaps schools would be better off trying to build on the learning that kids are doing outside of the classroom, rather than competing with it.  Early returns have been promising, though more study is needed before such approaches become realistic options.

It’s been said that change is good until it happens, and that the only person who likes change is a wet baby.  And yet, effective Christian ministers over the centuries have embraced new methods for sharing the same message.  Paul’s outreach to Gentiles was severely criticized (Acts 15).  Justin the Martyr’s willingness to use Greek philosophy in sharing Christ with his culture was threatening to some.  Martin Luther used hymn tunes of the day to communicate Protestant theology.  Charles Fuller used radio; Billy Graham used football stadiums.  Jesus never changes (Hebrews 13:8), but the ways we share his love must be as current as the culture we are called to reach.

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